class Toz34Attachment extends KFWeaponAttachment;

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
     mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
     MovementAnims(0)="JogF_HuntingShotgun"
     MovementAnims(1)="JogB_HuntingShotgun"
     MovementAnims(2)="JogL_HuntingShotgun"
     MovementAnims(3)="JogR_HuntingShotgun"
     TurnLeftAnim="TurnL_HuntingShotgun"
     TurnRightAnim="TurnR_HuntingShotgun"
     CrouchAnims(0)="CHwalkF_HuntingShotgun"
     CrouchAnims(1)="CHwalkB_HuntingShotgun"
     CrouchAnims(2)="CHwalkL_HuntingShotgun"
     CrouchAnims(3)="CHwalkR_HuntingShotgun"
     WalkAnims(0)="WalkF_HuntingShotgun"
     WalkAnims(1)="WalkB_HuntingShotgun"
     WalkAnims(2)="WalkL_HuntingShotgun"
     WalkAnims(3)="WalkR_HuntingShotgun"
     CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
     CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
     IdleCrouchAnim="CHIdle_HuntingShotgun"
     IdleWeaponAnim="Idle_HuntingShotgun"
     IdleRestAnim="Idle_HuntingShotgun"
     IdleChatAnim="Idle_HuntingShotgun"
     IdleHeavyAnim="Idle_HuntingShotgun"
     IdleRifleAnim="Idle_HuntingShotgun"
     FireAnims(0)="Fire_HuntingShotgun"
     FireAnims(1)="Fire_HuntingShotgun"
     FireAnims(2)="Fire_HuntingShotgun"
     FireAnims(3)="Fire_HuntingShotgun"
     FireAltAnims(0)="Fire_HuntingShotgun"
     FireAltAnims(1)="Fire_HuntingShotgun"
     FireAltAnims(2)="Fire_HuntingShotgun"
     FireAltAnims(3)="Fire_HuntingShotgun"
     FireCrouchAnims(0)="CHFire_HuntingShotgun"
     FireCrouchAnims(1)="CHFire_HuntingShotgun"
     FireCrouchAnims(2)="CHFire_HuntingShotgun"
     FireCrouchAnims(3)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
     HitAnims(0)="HitF_HuntingShotgun"
     HitAnims(1)="HitB_HuntingShotgun"
     HitAnims(2)="HitL_HuntingShotgun"
     HitAnims(3)="HitR_HuntingShotgun"
     PostFireBlendStandAnim="Blend_HuntingShotgun"
     PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
     Mesh=SkeletalMesh'mswp_04.toz34_3rd'
	 DrawScale=1.1
}
